update
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112
package/node_modules/@npmcli/run-script/lib/run-script-pkg.js
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112
package/node_modules/@npmcli/run-script/lib/run-script-pkg.js
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const makeSpawnArgs = require('./make-spawn-args.js')
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const promiseSpawn = require('@npmcli/promise-spawn')
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const packageEnvs = require('./package-envs.js')
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const { isNodeGypPackage, defaultGypInstallScript } = require('@npmcli/node-gyp')
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const signalManager = require('./signal-manager.js')
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const isServerPackage = require('./is-server-package.js')
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const runScriptPkg = async options => {
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const {
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event,
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path,
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scriptShell,
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binPaths = false,
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env = {},
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stdio = 'pipe',
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pkg,
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args = [],
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stdioString,
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// how long to wait for a process.kill signal
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// only exposed here so that we can make the test go a bit faster.
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signalTimeout = 500,
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} = options
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const { scripts = {}, gypfile } = pkg
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let cmd = null
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if (options.cmd) {
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cmd = options.cmd
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} else if (pkg.scripts && pkg.scripts[event]) {
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cmd = pkg.scripts[event]
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} else if (
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// If there is no preinstall or install script, default to rebuilding node-gyp packages.
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event === 'install' &&
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!scripts.install &&
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!scripts.preinstall &&
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gypfile !== false &&
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await isNodeGypPackage(path)
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) {
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cmd = defaultGypInstallScript
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} else if (event === 'start' && await isServerPackage(path)) {
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cmd = 'node server.js'
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}
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if (!cmd) {
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return { code: 0, signal: null }
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}
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let inputEnd = () => {}
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if (stdio === 'inherit') {
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let banner
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if (pkg._id) {
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banner = `\n> ${pkg._id} ${event}\n`
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} else {
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banner = `\n> ${event}\n`
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}
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banner += `> ${cmd.trim().replace(/\n/g, '\n> ')}`
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if (args.length) {
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banner += ` ${args.join(' ')}`
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}
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banner += '\n'
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const { output, input } = require('proc-log')
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output.standard(banner)
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inputEnd = input.start()
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}
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const [spawnShell, spawnArgs, spawnOpts] = makeSpawnArgs({
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event,
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path,
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scriptShell,
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binPaths,
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env: { ...env, ...packageEnvs(pkg) },
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stdio,
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cmd,
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args,
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stdioString,
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})
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const p = promiseSpawn(spawnShell, spawnArgs, spawnOpts, {
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event,
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script: cmd,
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pkgid: pkg._id,
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path,
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})
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if (stdio === 'inherit') {
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signalManager.add(p.process)
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}
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if (p.stdin) {
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p.stdin.end()
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}
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return p.catch(er => {
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const { signal } = er
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// coverage disabled because win32 never emits signals
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/* istanbul ignore next */
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if (stdio === 'inherit' && signal) {
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// by the time we reach here, the child has already exited. we send the
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// signal back to ourselves again so that npm will exit with the same
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// status as the child
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process.kill(process.pid, signal)
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// just in case we don't die, reject after 500ms
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// this also keeps the node process open long enough to actually
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// get the signal, rather than terminating gracefully.
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return new Promise((res, rej) => setTimeout(() => rej(er), signalTimeout))
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} else {
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throw er
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}
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}).finally(inputEnd)
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}
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module.exports = runScriptPkg
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