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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 3.3.1 commit date:2022-10-04, commit time:18:35, hash:b292cfe5a936</authoring_tool>
</contributor>
<created>2022-12-09T11:55:21</created>
<modified>2022-12-09T11:55:21</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_cameras>
<camera id="Camera-camera" name="Camera">
<optics>
<technique_common>
<perspective>
<xfov sid="xfov">39.59775</xfov>
<aspect_ratio>1.777778</aspect_ratio>
<znear sid="znear">0.1</znear>
<zfar sid="zfar">100</zfar>
</perspective>
</technique_common>
</optics>
<extra>
<technique profile="blender">
<shiftx sid="shiftx" type="float">0</shiftx>
<shifty sid="shifty" type="float">0</shifty>
<dof_distance sid="dof_distance" type="float">10</dof_distance>
</technique>
</extra>
</camera>
</library_cameras>
<library_lights>
<light id="Light-light" name="Light">
<technique_common>
<directional>
<color sid="color">1000 1000 1000</color>
</directional>
</technique_common>
<extra>
<technique profile="blender">
<type sid="type" type="int">1</type>
<flag sid="flag" type="int">0</flag>
<mode sid="mode" type="int">1</mode>
<gamma sid="blender_gamma" type="float">1</gamma>
<red sid="red" type="float">1</red>
<green sid="green" type="float">1</green>
<blue sid="blue" type="float">1</blue>
<shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
<shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
<shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
<energy sid="blender_energy" type="float">1000</energy>
<dist sid="blender_dist" type="float">29.99998</dist>
<spotsize sid="spotsize" type="float">75</spotsize>
<spotblend sid="spotblend" type="float">0.15</spotblend>
<att1 sid="att1" type="float">0</att1>
<att2 sid="att2" type="float">1</att2>
<falloff_type sid="falloff_type" type="int">2</falloff_type>
<clipsta sid="clipsta" type="float">0.04999995</clipsta>
<clipend sid="clipend" type="float">30.002</clipend>
<bias sid="bias" type="float">1</bias>
<soft sid="soft" type="float">3</soft>
<bufsize sid="bufsize" type="int">2880</bufsize>
<samp sid="samp" type="int">3</samp>
<buffers sid="buffers" type="int">1</buffers>
<area_shape sid="area_shape" type="int">1</area_shape>
<area_size sid="area_size" type="float">0.1</area_size>
<area_sizey sid="area_sizey" type="float">0.1</area_sizey>
<area_sizez sid="area_sizez" type="float">1</area_sizez>
</technique>
</extra>
</light>
</library_lights>
<library_effects>
<effect id="wood-effect">
<profile_COMMON>
<newparam sid="Wood066_4K_Color_png-surface">
<surface type="2D">
<init_from>Wood066_4K_Color_png</init_from>
</surface>
</newparam>
<newparam sid="Wood066_4K_Color_png-sampler">
<sampler2D>
<source>Wood066_4K_Color_png-surface</source>
</sampler2D>
</newparam>
<technique sid="common">
<lambert>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<diffuse>
<texture texture="Wood066_4K_Color_png-sampler" texcoord="UVMap"/>
</diffuse>
<index_of_refraction>
<float sid="ior">1.55</float>
</index_of_refraction>
</lambert>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_images>
<image id="Wood066_4K_Color_png" name="Wood066_4K_Color_png">
<init_from>Wood066_4K_Color.png</init_from>
</image>
</library_images>
<library_materials>
<material id="wood-material" name="wood">
<instance_effect url="#wood-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="bench-mesh" name="bench">
<mesh>
<source id="bench-mesh-positions">
<float_array id="bench-mesh-positions-array" count="24">0.8 0.03999996 -0.15 0.8 0.03999996 0.15 0.8 0 -0.15 0.8 0 0.15 -0.8 0.03999996 -0.15 -0.8 0 -0.15 -0.8 0.03999996 0.15 -0.8 0 0.15</float_array>
<technique_common>
<accessor source="#bench-mesh-positions-array" count="8" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bench-mesh-normals">
<float_array id="bench-mesh-normals-array" count="18">1 0 0 0 0 -1 -1 0 0 0 0 1 0 1 0 0 -1 0</float_array>
<technique_common>
<accessor source="#bench-mesh-normals-array" count="6" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bench-mesh-map-0">
<float_array id="bench-mesh-map-0-array" count="72">0 0 1 0 1 1 0 0 1 0 1 1 0 0 1 0 1 1 0 0 1 0 1 1 0 0 1 0 1 1 0 0 1 0 1 1 0 0 1 0 1 1 0 0 1 0 1 1 0 0 1 0 1 1 0 0 1 0 1 1 0 0 1 0 1 1 0 0 1 0 1 1</float_array>
<technique_common>
<accessor source="#bench-mesh-map-0-array" count="36" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="bench-mesh-vertices">
<input semantic="POSITION" source="#bench-mesh-positions"/>
</vertices>
<triangles material="wood-material" count="12">
<input semantic="VERTEX" source="#bench-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#bench-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#bench-mesh-map-0" offset="2" set="0"/>
<p>0 0 0 1 0 1 2 0 2 2 0 3 1 0 4 3 0 5 4 1 6 0 1 7 5 1 8 5 1 9 0 1 10 2 1 11 6 2 12 4 2 13 7 2 14 7 2 15 4 2 16 5 2 17 1 3 18 6 3 19 3 3 20 3 3 21 6 3 22 7 3 23 4 4 24 6 4 25 0 4 26 0 4 27 6 4 28 1 4 29 7 5 30 5 5 31 3 5 32 3 5 33 5 5 34 2 5 35</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="bench" name="bench" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#bench-mesh" name="bench">
<bind_material>
<technique_common>
<instance_material symbol="wood-material" target="#wood-material">
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="Camera" name="Camera" type="NODE">
<matrix sid="transform">0.6859207 -0.3240135 0.6515582 7.358891 0.7276763 0.3054208 -0.6141704 -6.925791 0 0.8953956 0.4452714 4.958309 0 0 0 1</matrix>
<instance_camera url="#Camera-camera"/>
</node>
<node id="Light" name="Light" type="NODE">
<matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
<instance_light url="#Light-light"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>