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2025-08-25 16:30:02 +08:00
material Polaris/Diffuse
{
receive_shadows off
technique
{
pass
{
ambient 1.0 1.0 1.0 1.000000
texture_unit
{
texture Ranger_Diffuse.png
}
rtshader_system
{
lighting_stage per_pixel
}
}
}
}
material FNR_switch_F
{
receive_shadows off
technique
{
pass
{
ambient 1.0 1.0 1.0 1.000
texture_unit
{
texture FNR_switch_F.png
}
}
}
}
material FNR_switch_R
{
receive_shadows off
technique
{
pass
{
ambient 1.0 1.0 1.0 1.000
texture_unit
{
texture FNR_switch_R.png
}
}
}
}