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gazebo_models/collapsed_industrial/meshes/collapsed_industrial.dae

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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Cole</author>
<authoring_tool>OpenCOLLADA for 3ds Max; Version: 1.3.1; Revision: 847M; Platform: x64; Configuration: Release_Max2012_static</authoring_tool>
<source_data>file:///C:/Users/Cole/Documents/3dsMax/scenes/Destroyed_Industrial.max</source_data>
</contributor>
<created>2013-04-14T22:37:03</created>
<modified>2013-04-14T22:37:03</modified>
<unit name="inch" meter="0.0254"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_effects>
<effect id="Destroyed_Industrial">
<profile_COMMON>
<newparam sid="Destroyed_Industrial_Diffuse_tga-surface">
<surface type="2D">
<init_from>Destroyed_Industrial_Diffuse_tga</init_from>
</surface>
</newparam>
<newparam sid="Destroyed_Industrial_Diffuse_tga-sampler">
<sampler2D>
<source>Destroyed_Industrial_Diffuse_tga-surface</source>
</sampler2D>
</newparam>
<newparam sid="Destroyed_Industrial_Spec_tga-surface">
<surface type="2D">
<init_from>Destroyed_Industrial_Spec_tga</init_from>
</surface>
</newparam>
<newparam sid="Destroyed_Industrial_Spec_tga-sampler">
<sampler2D>
<source>Destroyed_Industrial_Spec_tga-surface</source>
</sampler2D>
</newparam>
<technique sid="common">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0.5882353 0.5882353 0.5882353 1</color>
</ambient>
<diffuse>
<texture texture="Destroyed_Industrial_Diffuse_tga-sampler" texcoord="CHANNEL1"/>
</diffuse>
<specular>
<color>0.9 0.9 0.9 1</color>
</specular>
<shininess>
<float>9.999999</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</phong>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<specularLevel>
<texture texture="Destroyed_Industrial_Spec_tga-sampler" texcoord="CHANNEL1"/>
</specularLevel>
</technique>
</extra>
</technique>
</profile_COMMON>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<extended_shader>
<apply_reflection_dimming>0</apply_reflection_dimming>
<dim_level>0</dim_level>
<falloff_type>0</falloff_type>
<index_of_refraction>1.5</index_of_refraction>
<opacity_type>0</opacity_type>
<reflection_level>3</reflection_level>
<wire_size>1</wire_size>
<wire_units>0</wire_units>
</extended_shader>
<shader>
<ambient_diffuse_lock>1</ambient_diffuse_lock>
<ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
<diffuse_specular_lock>0</diffuse_specular_lock>
<soften>0.1</soften>
<use_self_illum_color>0</use_self_illum_color>
</shader>
</technique>
</extra>
</effect>
<effect id="Rough_Concrete">
<profile_COMMON>
<newparam sid="RoughConcrete_Diffuse_tga-surface">
<surface type="2D">
<init_from>RoughConcrete_Diffuse_tga</init_from>
</surface>
</newparam>
<newparam sid="RoughConcrete_Diffuse_tga-sampler">
<sampler2D>
<source>RoughConcrete_Diffuse_tga-surface</source>
</sampler2D>
</newparam>
<newparam sid="RoughConcrete_Spec_tga-surface">
<surface type="2D">
<init_from>RoughConcrete_Spec_tga</init_from>
</surface>
</newparam>
<newparam sid="RoughConcrete_Spec_tga-sampler">
<sampler2D>
<source>RoughConcrete_Spec_tga-surface</source>
</sampler2D>
</newparam>
<technique sid="common">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0.588 0.588 0.588 1</color>
</ambient>
<diffuse>
<texture texture="RoughConcrete_Diffuse_tga-sampler" texcoord="CHANNEL1"/>
</diffuse>
<specular>
<color>0.9 0.9 0.9 1</color>
</specular>
<shininess>
<float>10</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</phong>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<specularLevel>
<texture texture="RoughConcrete_Spec_tga-sampler" texcoord="CHANNEL1"/>
</specularLevel>
</technique>
</extra>
</technique>
</profile_COMMON>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<extended_shader>
<apply_reflection_dimming>0</apply_reflection_dimming>
<dim_level>0</dim_level>
<falloff_type>0</falloff_type>
<index_of_refraction>1.5</index_of_refraction>
<opacity_type>0</opacity_type>
<reflection_level>3</reflection_level>
<wire_size>1</wire_size>
<wire_units>0</wire_units>
</extended_shader>
<shader>
<ambient_diffuse_lock>1</ambient_diffuse_lock>
<ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
<diffuse_specular_lock>0</diffuse_specular_lock>
<soften>0.1</soften>
<use_self_illum_color>0</use_self_illum_color>
</shader>
</technique>
</extra>
</effect>
<effect id="Rubble">
<profile_COMMON>
<newparam sid="Rubble_Diffuse_tga-surface">
<surface type="2D">
<init_from>Rubble_Diffuse_tga</init_from>
</surface>
</newparam>
<newparam sid="Rubble_Diffuse_tga-sampler">
<sampler2D>
<source>Rubble_Diffuse_tga-surface</source>
</sampler2D>
</newparam>
<newparam sid="Rubble_Spec_tga-surface">
<surface type="2D">
<init_from>Rubble_Spec_tga</init_from>
</surface>
</newparam>
<newparam sid="Rubble_Spec_tga-sampler">
<sampler2D>
<source>Rubble_Spec_tga-surface</source>
</sampler2D>
</newparam>
<technique sid="common">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0.5882353 0.5882353 0.5882353 1</color>
</ambient>
<diffuse>
<texture texture="Rubble_Diffuse_tga-sampler" texcoord="CHANNEL1"/>
</diffuse>
<specular>
<color>0.9 0.9 0.9 1</color>
</specular>
<shininess>
<float>9.999999</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</phong>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<specularLevel>
<texture texture="Rubble_Spec_tga-sampler" texcoord="CHANNEL1"/>
</specularLevel>
</technique>
</extra>
</technique>
</profile_COMMON>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<extended_shader>
<apply_reflection_dimming>0</apply_reflection_dimming>
<dim_level>0</dim_level>
<falloff_type>0</falloff_type>
<index_of_refraction>1.5</index_of_refraction>
<opacity_type>0</opacity_type>
<reflection_level>3</reflection_level>
<wire_size>1</wire_size>
<wire_units>0</wire_units>
</extended_shader>
<shader>
<ambient_diffuse_lock>1</ambient_diffuse_lock>
<ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
<diffuse_specular_lock>0</diffuse_specular_lock>
<soften>0.1</soften>
<use_self_illum_color>0</use_self_illum_color>
</shader>
</technique>
</extra>
</effect>
<effect id="Destroyed_Industrial_Slot__4">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0.2 0.2 0.2 1</color>
</ambient>
<diffuse>
<color>0 0 0 1</color>
</diffuse>
<specular>
<color>0.2 0.2 0.2 1</color>
</specular>
<shininess>
<float>43.21928</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<extended_shader>
<apply_reflection_dimming>0</apply_reflection_dimming>
<dim_level>0</dim_level>
<falloff_type>0</falloff_type>
<index_of_refraction>1.5</index_of_refraction>
<opacity_type>0</opacity_type>
<reflection_level>3</reflection_level>
<wire_size>1</wire_size>
<wire_units>0</wire_units>
</extended_shader>
<shader>
<ambient_diffuse_lock>1</ambient_diffuse_lock>
<ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
<diffuse_specular_lock>0</diffuse_specular_lock>
<soften>0.1</soften>
<use_self_illum_color>0</use_self_illum_color>
</shader>
</technique>
</extra>
</effect>
<effect id="Destroyed_Industrial_Slot__5">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0.2 0.2 0.2 1</color>
</ambient>
<diffuse>
<color>0 0 0 1</color>
</diffuse>
<specular>
<color>0.2 0.2 0.2 1</color>
</specular>
<shininess>
<float>43.21928</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<extended_shader>
<apply_reflection_dimming>0</apply_reflection_dimming>
<dim_level>0</dim_level>
<falloff_type>0</falloff_type>
<index_of_refraction>1.5</index_of_refraction>
<opacity_type>0</opacity_type>
<reflection_level>3</reflection_level>
<wire_size>1</wire_size>
<wire_units>0</wire_units>
</extended_shader>
<shader>
<ambient_diffuse_lock>1</ambient_diffuse_lock>
<ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
<diffuse_specular_lock>0</diffuse_specular_lock>
<soften>0.1</soften>
<use_self_illum_color>0</use_self_illum_color>
</shader>
</technique>
</extra>
</effect>
<effect id="Destroyed_Industrial_Slot__6">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0.2 0.2 0.2 1</color>
</ambient>
<diffuse>
<color>0 0 0 1</color>
</diffuse>
<specular>
<color>0.2 0.2 0.2 1</color>
</specular>
<shininess>
<float>43.21928</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<extended_shader>
<apply_reflection_dimming>0</apply_reflection_dimming>
<dim_level>0</dim_level>
<falloff_type>0</falloff_type>
<index_of_refraction>1.5</index_of_refraction>
<opacity_type>0</opacity_type>
<reflection_level>3</reflection_level>
<wire_size>1</wire_size>
<wire_units>0</wire_units>
</extended_shader>
<shader>
<ambient_diffuse_lock>1</ambient_diffuse_lock>
<ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
<diffuse_specular_lock>0</diffuse_specular_lock>
<soften>0.1</soften>
<use_self_illum_color>0</use_self_illum_color>
</shader>
</technique>
</extra>
</effect>
<effect id="Destroyed_Industrial_Slot__7">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0.2 0.2 0.2 1</color>
</ambient>
<diffuse>
<color>0 0 0 1</color>
</diffuse>
<specular>
<color>0.2 0.2 0.2 1</color>
</specular>
<shininess>
<float>43.21928</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<extended_shader>
<apply_reflection_dimming>0</apply_reflection_dimming>
<dim_level>0</dim_level>
<falloff_type>0</falloff_type>
<index_of_refraction>1.5</index_of_refraction>
<opacity_type>0</opacity_type>
<reflection_level>3</reflection_level>
<wire_size>1</wire_size>
<wire_units>0</wire_units>
</extended_shader>
<shader>
<ambient_diffuse_lock>1</ambient_diffuse_lock>
<ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
<diffuse_specular_lock>0</diffuse_specular_lock>
<soften>0.1</soften>
<use_self_illum_color>0</use_self_illum_color>
</shader>
</technique>
</extra>
</effect>
<effect id="Destroyed_Industrial_Slot__8">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0.2 0.2 0.2 1</color>
</ambient>
<diffuse>
<color>0 0 0 1</color>
</diffuse>
<specular>
<color>0.2 0.2 0.2 1</color>
</specular>
<shininess>
<float>43.21928</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<extended_shader>
<apply_reflection_dimming>0</apply_reflection_dimming>
<dim_level>0</dim_level>
<falloff_type>0</falloff_type>
<index_of_refraction>1.5</index_of_refraction>
<opacity_type>0</opacity_type>
<reflection_level>3</reflection_level>
<wire_size>1</wire_size>
<wire_units>0</wire_units>
</extended_shader>
<shader>
<ambient_diffuse_lock>1</ambient_diffuse_lock>
<ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
<diffuse_specular_lock>0</diffuse_specular_lock>
<soften>0.1</soften>
<use_self_illum_color>0</use_self_illum_color>
</shader>
</technique>
</extra>
</effect>
<effect id="Destroyed_Industrial_Slot__9">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0.2 0.2 0.2 1</color>
</ambient>
<diffuse>
<color>0 0 0 1</color>
</diffuse>
<specular>
<color>0.2 0.2 0.2 1</color>
</specular>
<shininess>
<float>43.21928</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<extended_shader>
<apply_reflection_dimming>0</apply_reflection_dimming>
<dim_level>0</dim_level>
<falloff_type>0</falloff_type>
<index_of_refraction>1.5</index_of_refraction>
<opacity_type>0</opacity_type>
<reflection_level>3</reflection_level>
<wire_size>1</wire_size>
<wire_units>0</wire_units>
</extended_shader>
<shader>
<ambient_diffuse_lock>1</ambient_diffuse_lock>
<ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
<diffuse_specular_lock>0</diffuse_specular_lock>
<soften>0.1</soften>
<use_self_illum_color>0</use_self_illum_color>
</shader>
</technique>
</extra>
</effect>
<effect id="Destroyed_Industrial_Slot__10">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0.2 0.2 0.2 1</color>
</ambient>
<diffuse>
<color>0 0 0 1</color>
</diffuse>
<specular>
<color>0.2 0.2 0.2 1</color>
</specular>
<shininess>
<float>43.21928</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
<extra>
<technique profile="OpenCOLLADA3dsMax">
<extended_shader>
<apply_reflection_dimming>0</apply_reflection_dimming>
<dim_level>0</dim_level>
<falloff_type>0</falloff_type>
<index_of_refraction>1.5</index_of_refraction>
<opacity_type>0</opacity_type>
<reflection_level>3</reflection_level>
<wire_size>1</wire_size>
<wire_units>0</wire_units>
</extended_shader>
<shader>
<ambient_diffuse_lock>1</ambient_diffuse_lock>
<ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
<diffuse_specular_lock>0</diffuse_specular_lock>
<soften>0.1</soften>
<use_self_illum_color>0</use_self_illum_color>
</shader>
</technique>
</extra>
</effect>
</library_effects>
<library_materials>
<material id="Destroyed_Industrial-material" name="Destroyed_Industrial">
<instance_effect url="#Destroyed_Industrial"/>
</material>
<material id="Rough_Concrete-material" name="Rough_Concrete">
<instance_effect url="#Rough_Concrete"/>
</material>
<material id="Rubble-material" name="Rubble">
<instance_effect url="#Rubble"/>
</material>
<material id="Destroyed_Industrial_Slot__4-material" name="Destroyed_Industrial_Slot__4">
<instance_effect url="#Destroyed_Industrial_Slot__4"/>
</material>
<material id="Destroyed_Industrial_Slot__5-material" name="Destroyed_Industrial_Slot__5">
<instance_effect url="#Destroyed_Industrial_Slot__5"/>
</material>
<material id="Destroyed_Industrial_Slot__6-material" name="Destroyed_Industrial_Slot__6">
<instance_effect url="#Destroyed_Industrial_Slot__6"/>
</material>
<material id="Destroyed_Industrial_Slot__7-material" name="Destroyed_Industrial_Slot__7">
<instance_effect url="#Destroyed_Industrial_Slot__7"/>
</material>
<material id="Destroyed_Industrial_Slot__8-material" name="Destroyed_Industrial_Slot__8">
<instance_effect url="#Destroyed_Industrial_Slot__8"/>
</material>
<material id="Destroyed_Industrial_Slot__9-material" name="Destroyed_Industrial_Slot__9">
<instance_effect url="#Destroyed_Industrial_Slot__9"/>
</material>
<material id="Destroyed_Industrial_Slot__10-material" name="Destroyed_Industrial_Slot__10">
<instance_effect url="#Destroyed_Industrial_Slot__10"/>
</material>
</library_materials>
<library_geometries>
<geometry id="geom-Destroyed_Industrial" name="Destroyed_Industrial">
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</geometry>
</library_geometries>
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<light id="EnvironmentAmbientLight" name="EnvironmentAmbientLight">
<technique_common>
<ambient>
<color>0 0 0</color>
</ambient>
</technique_common>
</light>
</library_lights>
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<image id="Destroyed_Industrial_Diffuse_tga">
<init_from>collapsed_industrial_diffuse.jpg</init_from>
</image>
<image id="Destroyed_Industrial_Spec_tga">
<init_from>collapsed_industrial_spec.jpg</init_from>
</image>
<image id="RoughConcrete_Diffuse_tga">
<init_from>rough_concrete_diffuse.jpg</init_from>
</image>
<image id="RoughConcrete_Spec_tga">
<init_from>rough_concrete_spec.jpg</init_from>
</image>
<image id="Rubble_Diffuse_tga">
<init_from>rubble_diffuse.jpg</init_from>
</image>
<image id="Rubble_Spec_tga">
<init_from>rubble_spec.jpg</init_from>
</image>
</library_images>
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<node name="EnvironmentAmbientLight">
<instance_light url="#EnvironmentAmbientLight"/>
</node>
<node id="node-Destroyed_Industrial" name="Destroyed_Industrial">
<instance_geometry url="#geom-Destroyed_Industrial">
<bind_material>
<technique_common>
<instance_material symbol="Destroyed_Industrial" target="#Destroyed_Industrial-material">
<bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="0"/>
<bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
<instance_material symbol="Rough_Concrete" target="#Rough_Concrete-material">
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<bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
<instance_material symbol="Rubble" target="#Rubble-material">
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<bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#MaxScene"/>
</scene>
</COLLADA>