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BIN
box_target_green/materials/textures/start_pad.png
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box_target_green/materials/textures/start_pad.png
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box_target_green/meshes/mesh.dae
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box_target_green/meshes/mesh.dae
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<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 2.74.0 commit date:2015-03-31, commit time:13:39, hash:000dfc0</authoring_tool>
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</contributor>
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<created>2015-05-26T09:38:43</created>
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<modified>2015-05-26T09:38:43</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_cameras>
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<camera id="Camera-camera" name="Camera">
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<optics>
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<technique_common>
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<perspective>
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<xfov sid="xfov">49.13434</xfov>
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<aspect_ratio>1.777778</aspect_ratio>
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<znear sid="znear">0.1</znear>
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<zfar sid="zfar">100</zfar>
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</perspective>
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</technique_common>
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</optics>
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<extra>
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<technique profile="blender">
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<YF_dofdist>0</YF_dofdist>
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<shiftx>0</shiftx>
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<shifty>0</shifty>
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</technique>
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</extra>
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</camera>
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</library_cameras>
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<library_lights>
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<light id="Lamp-light" name="Lamp">
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<technique_common>
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<point>
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<color sid="color">1 1 1</color>
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<constant_attenuation>1</constant_attenuation>
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<linear_attenuation>0</linear_attenuation>
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<quadratic_attenuation>0.00111109</quadratic_attenuation>
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</point>
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</technique_common>
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<extra>
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<technique profile="blender">
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<adapt_thresh>0.000999987</adapt_thresh>
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<area_shape>1</area_shape>
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<area_size>0.1</area_size>
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<area_sizey>0.1</area_sizey>
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<area_sizez>1</area_sizez>
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<atm_distance_factor>1</atm_distance_factor>
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<atm_extinction_factor>1</atm_extinction_factor>
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<atm_turbidity>2</atm_turbidity>
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<att1>0</att1>
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<att2>1</att2>
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<backscattered_light>1</backscattered_light>
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<bias>1</bias>
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<blue>1</blue>
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<buffers>1</buffers>
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<bufflag>0</bufflag>
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<bufsize>2880</bufsize>
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<buftype>2</buftype>
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<clipend>30.002</clipend>
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<clipsta>1.000799</clipsta>
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<compressthresh>0.04999995</compressthresh>
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<dist sid="blender_dist">29.99998</dist>
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<energy sid="blender_energy">1</energy>
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<falloff_type>2</falloff_type>
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<filtertype>0</filtertype>
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<flag>0</flag>
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<gamma sid="blender_gamma">1</gamma>
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<green>1</green>
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<halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
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<horizon_brightness>1</horizon_brightness>
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<mode>8192</mode>
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<ray_samp>1</ray_samp>
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<ray_samp_method>1</ray_samp_method>
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<ray_samp_type>0</ray_samp_type>
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<ray_sampy>1</ray_sampy>
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<ray_sampz>1</ray_sampz>
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<red>1</red>
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<samp>3</samp>
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<shadhalostep>0</shadhalostep>
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<shadow_b sid="blender_shadow_b">0</shadow_b>
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<shadow_g sid="blender_shadow_g">0</shadow_g>
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<shadow_r sid="blender_shadow_r">0</shadow_r>
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<sky_colorspace>0</sky_colorspace>
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<sky_exposure>1</sky_exposure>
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<skyblendfac>1</skyblendfac>
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<skyblendtype>1</skyblendtype>
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<soft>3</soft>
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<spotblend>0.15</spotblend>
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<spotsize>75</spotsize>
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<spread>1</spread>
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<sun_brightness>1</sun_brightness>
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<sun_effect_type>0</sun_effect_type>
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<sun_intensity>1</sun_intensity>
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<sun_size>1</sun_size>
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<type>0</type>
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</technique>
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</extra>
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</light>
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</library_lights>
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<library_images>
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<image id="start_pad_png" name="start_pad_png">
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<init_from>start_pad.png</init_from>
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</image>
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</library_images>
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<library_effects>
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<effect id="Material-effect">
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<profile_COMMON>
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<newparam sid="start_pad_png-surface">
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<surface type="2D">
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<init_from>start_pad_png</init_from>
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</surface>
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</newparam>
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<newparam sid="start_pad_png-sampler">
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<sampler2D>
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<source>start_pad_png-surface</source>
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</sampler2D>
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</newparam>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0.2 0.2 0.2 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0.9 0.9 0.9 1</color>
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</ambient>
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<diffuse>
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<texture texture="start_pad_png-sampler" texcoord="UVMap"/>
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</diffuse>
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<specular>
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<color sid="specular">0.5 0.5 0.5 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_materials>
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<material id="Material-material" name="Material">
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<instance_effect url="#Material-effect"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="Cube-mesh" name="Cube">
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<mesh>
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<source id="Cube-mesh-positions">
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<float_array id="Cube-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array>
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<technique_common>
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<accessor source="#Cube-mesh-positions-array" count="8" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Cube-mesh-normals">
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<float_array id="Cube-mesh-normals-array" count="36">0 0 -1 0 0 1 1 -5.66244e-7 3.27825e-7 -4.76837e-7 -1 0 -1 2.08616e-7 -1.19209e-7 2.08616e-7 1 1.78814e-7 0 0 -1 0 0 1 1 0 -2.38419e-7 0 -1 -2.98023e-7 -1 2.38419e-7 -1.49012e-7 2.68221e-7 1 2.38419e-7</float_array>
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<technique_common>
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<accessor source="#Cube-mesh-normals-array" count="12" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Cube-mesh-map-0">
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<float_array id="Cube-mesh-map-0-array" count="72">0.004854381 0.6715211 0.3284789 0.671521 0.3284789 0.9951456 0.9951456 0.6618123 0.6715211 0.6618123 0.6715211 0.3381878 0.00485444 0.6618123 0.004854321 0.3381877 0.3284789 0.3381878 0.004854321 0.00485444 0.3284789 0.004854321 0.3284789 0.3284789 0.9951457 0.3284789 0.6715211 0.3284789 0.6715211 0.00485444 0.6618123 0.004854381 0.6618123 0.3284788 0.3381878 0.3284789 0.004854321 0.9951456 0.004854381 0.6715211 0.3284789 0.9951456 0.9951456 0.3381877 0.9951456 0.6618123 0.6715211 0.3381878 0.3284791 0.6618123 0.00485444 0.6618123 0.3284789 0.3381878 0.004854381 0.328479 0.004854321 0.00485444 0.3284789 0.3284789 0.9951457 0.004854321 0.9951457 0.3284789 0.6715211 0.00485444 0.3381877 0.004854321 0.6618123 0.004854381 0.3381878 0.3284789</float_array>
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<technique_common>
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<accessor source="#Cube-mesh-map-0-array" count="36" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="Cube-mesh-vertices">
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<input semantic="POSITION" source="#Cube-mesh-positions"/>
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</vertices>
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<polylist material="Material-material" count="12">
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<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
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<vcount>3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
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<p>0 0 0 1 0 1 2 0 2 7 1 3 6 1 4 5 1 5 4 2 6 5 2 7 1 2 8 5 3 9 6 3 10 2 3 11 2 4 12 6 4 13 7 4 14 0 5 15 3 5 16 7 5 17 3 6 18 0 6 19 2 6 20 4 7 21 7 7 22 5 7 23 0 8 24 4 8 25 1 8 26 1 9 27 5 9 28 2 9 29 3 10 30 2 10 31 7 10 32 4 11 33 0 11 34 7 11 35</p>
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</polylist>
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</mesh>
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</geometry>
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</library_geometries>
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<library_controllers/>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="Camera" name="Camera" type="NODE">
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<matrix sid="transform">0.6858805 -0.3173701 0.6548619 7.481132 0.7276338 0.3124686 -0.6106656 -6.50764 -0.01081678 0.8953432 0.4452454 5.343665 0 0 0 1</matrix>
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<instance_camera url="#Camera-camera"/>
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</node>
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<node id="Lamp" name="Lamp" type="NODE">
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<matrix sid="transform">-0.2908646 -0.7711008 0.5663932 0.6270748 0.9551712 -0.1998834 0.2183912 4.595484 -0.05518906 0.6045247 0.7946723 6.933607 0 0 0 1</matrix>
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<instance_light url="#Lamp-light"/>
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</node>
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<node id="Cube" name="Cube" type="NODE">
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<matrix sid="transform">2.999999 0 0 0 0 2.999999 0 0 0 0 1 0 0 0 0 1</matrix>
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<instance_geometry url="#Cube-mesh">
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<bind_material>
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<technique_common>
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<instance_material symbol="Material-material" target="#Material-material">
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<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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</instance_material>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA>
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16
box_target_green/model.config
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16
box_target_green/model.config
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<?xml version="1.0"?>
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<model>
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<name>Box target (green)</name>
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<version>1.0</version>
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<sdf version="1.6">model.sdf</sdf>
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<author>
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<name>Nate Koenig</name>
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<email>nate@osrfoundation.org</email>
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</author>
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<description>
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A green box target that can be used to mark a location.
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</description>
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</model>
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box_target_green/model.sdf
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box_target_green/model.sdf
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<?xml version="1.0" ?>
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<sdf version="1.6">
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<model name="box_target_green">
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<pose>0 0 1 0 0 0</pose>
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<static>true</static>
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<link name="link">
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<collision name="collision">
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<geometry>
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<box>
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<size>6 6 2</size>
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</box>
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</geometry>
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</collision>
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<visual name="visual">
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<geometry>
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<mesh>
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<uri>model://box_target_green/meshes/mesh.dae</uri>
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</mesh>
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</geometry>
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</visual>
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</link>
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</model>
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</sdf>
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