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Quella777
2025-08-25 16:30:02 +08:00
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.74.0 commit date:2015-03-31, commit time:13:39, hash:000dfc0</authoring_tool>
</contributor>
<created>2015-05-26T09:38:43</created>
<modified>2015-05-26T09:38:43</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
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<image id="start_pad_png" name="start_pad_png">
<init_from>end_pad.png</init_from>
</image>
</library_images>
<library_effects>
<effect id="Material-effect">
<profile_COMMON>
<newparam sid="start_pad_png-surface">
<surface type="2D">
<init_from>start_pad_png</init_from>
</surface>
</newparam>
<newparam sid="start_pad_png-sampler">
<sampler2D>
<source>start_pad_png-surface</source>
</sampler2D>
</newparam>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0.2 0.2 0.2 1</color>
</emission>
<ambient>
<color sid="ambient">0.9 0.9 0.9 1</color>
</ambient>
<diffuse>
<texture texture="start_pad_png-sampler" texcoord="UVMap"/>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_materials>
<material id="Material-material" name="Material">
<instance_effect url="#Material-effect"/>
</material>
</library_materials>
<library_geometries>
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</technique_common>
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</technique_common>
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<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
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</polylist>
</mesh>
</geometry>
</library_geometries>
<library_controllers/>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
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<instance_geometry url="#Cube-mesh">
<bind_material>
<technique_common>
<instance_material symbol="Material-material" target="#Material-material">
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>