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Quella777
2025-08-25 16:30:02 +08:00
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
<asset>
<contributor>
<author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author>
<authoring_tool>Blender v:249 - Illusoft Collada Exporter v:0.3.162</authoring_tool>
<comments></comments>
<copyright></copyright>
<source_data>file:///u/nkoenig/plate_2.blend</source_data>
</contributor>
<created>2011-03-08T12:41:39.033566</created>
<modified>2011-03-08T12:41:39.033583</modified>
<unit meter="1.00" name="meter"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_effects>
<effect id="plate_2_tga-fx" name="plate_2_tga-fx">
<profile_COMMON>
<newparam sid="plate_2_tga-surface">
<surface type="2D">
<init_from>plate_2_tga-img</init_from>
<format>A8R8G8B8</format>
</surface>
</newparam>
<newparam sid="plate_2_tga-sampler">
<sampler2D>
<source>plate_2_tga-surface</source>
<minfilter>LINEAR_MIPMAP_LINEAR</minfilter>
<magfilter>LINEAR</magfilter>
</sampler2D>
</newparam>
<technique sid="blender">
<phong>
<emission>
<color>0.30000 0.30000 0.30000 1</color>
</emission>
<ambient>
<color>1.00000 1.00000 1.00000 1</color>
</ambient>
<diffuse>
<texture texcoord="CHANNEL1" texture="plate_2_tga-sampler"/>
</diffuse>
<specular>
<color>0.50000 0.50000 0.50000 1</color>
</specular>
<shininess>
<float>12.5</float>
</shininess>
<reflective>
<color>1.00000 1.00000 1.00000 1</color>
</reflective>
<reflectivity>
<float>0.0</float>
</reflectivity>
<transparent>
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>0.0</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_images>
<image id="plate_2_tga-img" name="plate_2_tga-img">
<init_from>../materials/textures/simple_box.png</init_from>
</image>
</library_images>
<library_materials>
<material id="plate_2_tga" name="plate_2_tga">
<instance_effect url="#plate_2_tga-fx"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Mesh-Geometry" name="Mesh-Geometry">
<mesh>
<source id="Mesh-Geometry-Position">
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<technique_common>
<accessor count="8" source="#Mesh-Geometry-Position-array" stride="3">
<param type="float" name="X"></param>
<param type="float" name="Y"></param>
<param type="float" name="Z"></param>
</accessor>
</technique_common>
</source>
<source id="Mesh-Geometry-Normals">
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<technique_common>
<accessor count="6" source="#Mesh-Geometry-Normals-array" stride="3">
<param type="float" name="X"></param>
<param type="float" name="Y"></param>
<param type="float" name="Z"></param>
</accessor>
</technique_common>
</source>
<source id="Mesh-Geometry-UV">
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<technique_common>
<accessor count="36" source="#Mesh-Geometry-UV-array" stride="2">
<param type="float" name="S"></param>
<param type="float" name="T"></param>
</accessor>
</technique_common>
</source>
<vertices id="Mesh-Geometry-Vertex">
<input semantic="POSITION" source="#Mesh-Geometry-Position"/>
</vertices>
<triangles count="12" material="plate_2_tga">
<input offset="0" semantic="VERTEX" source="#Mesh-Geometry-Vertex"/>
<input offset="1" semantic="NORMAL" source="#Mesh-Geometry-Normals"/>
<input offset="2" semantic="TEXCOORD" source="#Mesh-Geometry-UV"/>
<p>0 0 0 1 0 1 2 0 2 2 0 4 3 0 5 0 0 3 4 1 0 7 1 1 6 1 2 6 1 4 5 1 5 4 1 3 0 2 0 4 2 1 5 2 2 5 2 4 1 2 5 0 2 3 1 3 0 5 3 1 6 3 2 6 3 4 2 3 5 1 3 3 2 4 0 6 4 1 7 4 2 7 4 4 3 4 5 2 4 3 4 5 0 0 5 1 3 5 2 3 5 4 7 5 5 4 5 3</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene001" name="Scene001">
<node layer="L1" id="Mesh" name="Mesh">
<translate sid="translate">0.00000 0.00000 0.00000</translate>
<rotate sid="rotateZ">0 0 1 -0.00001</rotate>
<rotate sid="rotateY">0 1 0 -0.00000</rotate>
<rotate sid="rotateX">1 0 0 0.00000</rotate>
<scale sid="scale">1.00000 1.00000 1.00000</scale>
<instance_geometry url="#Mesh-Geometry">
<bind_material>
<technique_common>
<instance_material symbol="plate_2_tga" target="#plate_2_tga">
<bind_vertex_input input_semantic="TEXCOORD" input_set="1" semantic="CHANNEL1"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<library_physics_materials>
<physics_material id="Mesh-PhysicsMaterial" name="Mesh-PhysicsMaterial">
<technique_common>
<dynamic_friction>0.5</dynamic_friction>
<restitution>0.0</restitution>
<static_friction>0.5</static_friction>
</technique_common>
</physics_material>
</library_physics_materials>
<library_physics_models>
<physics_model id="Scene001-PhysicsModel" name="Scene001-PhysicsModel">
<rigid_body name="Mesh-RigidBody" sid="Mesh-RigidBody">
<technique_common>
<dynamic>false</dynamic>
<mass>0</mass>
<instance_physics_material url="#Mesh-PhysicsMaterial"/>
<shape>
<instance_geometry url="#Mesh-Geometry"/>
</shape>
</technique_common>
</rigid_body>
</physics_model>
</library_physics_models>
<library_physics_scenes>
<physics_scene id="Scene001-Physics" name="Scene001-Physics">
<instance_physics_model url="#Scene001-PhysicsModel">
<instance_rigid_body body="Mesh-RigidBody" target="#Mesh"/>
</instance_physics_model>
</physics_scene>
</library_physics_scenes>
<scene>
<instance_physics_scene url="#Scene001-Physics"/>
<instance_visual_scene url="#Scene001"/>
</scene>
</COLLADA>