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96
drc_practice_base_4x8/meshes/4x8ftbase.dae
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96
drc_practice_base_4x8/meshes/4x8ftbase.dae
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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<contributor>
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<authoring_tool>SketchUp 8.0.15158</authoring_tool>
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</contributor>
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<created>2013-08-07T17:26:14Z</created>
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<modified>2013-08-07T17:26:14Z</modified>
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<unit meter="0.02539999969303608" name="inch" />
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_visual_scenes>
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<visual_scene id="ID1">
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<node name="SketchUp">
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<node id="ID2" name="instance_0">
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<matrix>1 0 0 -24.00000000000001 0 -4.163336342344337e-017 1 -48.24153070000002 0 -1 -4.163336342344337e-017 -0.4999999999999985 0 0 0 1</matrix>
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<instance_node url="#ID3" />
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</node>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<library_nodes>
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<node id="ID3" name="skp6045">
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<node id="ID4" name="instance_1">
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<matrix>1 0 0 0 0 1 0 0 0 0 1 0.2415306999999984 0 0 0 1</matrix>
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<instance_node url="#ID5" />
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</node>
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</node>
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<node id="ID5" name="Component">
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<instance_geometry url="#ID6">
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<bind_material>
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<technique_common>
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<instance_material symbol="Material2" target="#ID7">
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<bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
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</instance_material>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</library_nodes>
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<library_geometries>
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<geometry id="ID6">
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<mesh>
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<source id="ID9">
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<float_array id="ID12" count="144">0 0 96.00000000000004 0 -1 0 0 -1 96.00000000000004 0 0 0 0 0 0 0 0 96.00000000000004 0 -1 0 0 -1 96.00000000000004 48.00000000000002 -1 96.00000000000004 0 0 96.00000000000004 0 -1 96.00000000000004 48.00000000000002 0 96.00000000000004 48.00000000000002 0 96.00000000000004 48.00000000000002 -1 96.00000000000004 0 0 96.00000000000004 0 -1 96.00000000000004 0 0 96.00000000000004 48.00000000000002 0 0 0 0 0 48.00000000000002 0 96.00000000000004 48.00000000000002 0 96.00000000000004 0 0 96.00000000000004 48.00000000000002 0 0 0 0 0 48.00000000000002 0 0 0 -1 0 0 0 0 48.00000000000002 -1 0 48.00000000000002 -1 0 48.00000000000002 0 0 0 -1 0 0 0 0 48.00000000000002 -1 96.00000000000004 0 -1 0 48.00000000000002 -1 0 0 -1 96.00000000000004 0 -1 96.00000000000004 48.00000000000002 -1 96.00000000000004 0 -1 0 48.00000000000002 -1 0 48.00000000000002 0 0 48.00000000000002 -1 96.00000000000004 48.00000000000002 -1 0 48.00000000000002 0 96.00000000000004 48.00000000000002 0 96.00000000000004 48.00000000000002 0 0 48.00000000000002 -1 96.00000000000004 48.00000000000002 -1 0</float_array>
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<technique_common>
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<accessor count="48" source="#ID12" stride="3">
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<param name="X" type="float" />
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<param name="Y" type="float" />
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<param name="Z" type="float" />
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</accessor>
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</technique_common>
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</source>
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<source id="ID10">
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<float_array id="ID13" count="144">-1 0 0 -1 0 0 -1 0 0 -1 0 0 1 -0 -0 1 -0 -0 1 -0 -0 1 -0 -0 -0 -0 1 -0 -0 1 -0 -0 1 -0 -0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 -0 1 -0 -0 1 -0 -0 1 -0 -0 1 -0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 -0 -0 1 -0 -0 1 -0 -0 1 -0 -0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -0 1 -0 -0 1 -0 -0 1 -0 -0 1 -0 1 -0 -0 1 -0 -0 1 -0 -0 1 -0 -0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
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<technique_common>
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<accessor count="48" source="#ID13" stride="3">
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<param name="X" type="float" />
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<param name="Y" type="float" />
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<param name="Z" type="float" />
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</accessor>
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</technique_common>
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</source>
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<vertices id="ID11">
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<input semantic="POSITION" source="#ID9" />
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<input semantic="NORMAL" source="#ID10" />
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</vertices>
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<triangles count="24" material="Material2">
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<input offset="0" semantic="VERTEX" source="#ID11" />
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<p>0 1 2 1 0 3 4 5 6 7 6 5 8 9 10 9 8 11 12 13 14 15 14 13 16 17 18 17 16 19 20 21 22 23 22 21 24 25 26 25 24 27 28 29 30 31 30 29 32 33 34 33 32 35 36 37 38 39 38 37 40 41 42 41 40 43 44 45 46 47 46 45</p>
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</triangles>
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</mesh>
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</geometry>
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</library_geometries>
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<library_materials>
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<material id="ID7" name="__auto_">
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<instance_effect url="#ID8" />
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</material>
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</library_materials>
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<library_effects>
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<effect id="ID8">
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<profile_COMMON>
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<technique sid="COMMON">
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<lambert>
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<diffuse>
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<color>0.5529411764705883 0.5529411764705883 0.5529411764705883 1</color>
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</diffuse>
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</lambert>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<scene>
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<instance_visual_scene url="#ID1" />
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</scene>
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</COLLADA>
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32
drc_practice_base_4x8/model-1_4.sdf
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32
drc_practice_base_4x8/model-1_4.sdf
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<?xml version="1.0" ?>
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<sdf version="1.4">
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<model name="drc_practice_base">
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<static>true</static>
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<pose>0 0 0.0127 0 0 0</pose>
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<link name="platform">
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<collision name="collision">
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<geometry>
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<box>
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<size>1.2192 2.4384 0.0254</size>
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</box>
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</geometry>
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<surface>
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<friction>
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<ode>
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<mu>100</mu>
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<mu2>50</mu2>
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</ode>
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</friction>
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</surface>
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</collision>
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<visual name="visual">
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<geometry>
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<mesh>
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<uri>model://drc_practice_base_4x8/meshes/4x8ftbase.dae</uri>
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</mesh>
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</geometry>
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</visual>
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</link>
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</model>
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</sdf>
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14
drc_practice_base_4x8/model.config
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14
drc_practice_base_4x8/model.config
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<?xml version='1.0'?>
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<model>
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<name>DRC Practice: Door debris base</name>
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<version>0.1.0</version>
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<sdf version='1.4'>model-1_4.sdf</sdf>
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<sdf version='1.5'>model.sdf</sdf>
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<author>
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<name>Christina Gomez</name>
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<email>@swri.org</email>
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</author>
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<description>
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This model approximates a the DRC Trials base platform for door debris.
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</description>
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</model>
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31
drc_practice_base_4x8/model.sdf
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31
drc_practice_base_4x8/model.sdf
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<?xml version="1.0" ?>
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<sdf version="1.5">
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<model name="drc_practice_base">
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<static>true</static>
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<pose>0 0 0.0127 0 0 0</pose>
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<link name="platform">
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<collision name="collision">
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<geometry>
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<box>
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<size>1.2192 2.4384 0.0254</size>
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</box>
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</geometry>
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<surface>
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<friction>
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<ode>
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<mu>100</mu>
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<mu2>50</mu2>
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</ode>
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</friction>
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</surface>
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</collision>
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<visual name="visual">
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<geometry>
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<mesh>
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<uri>model://drc_practice_base_4x8/meshes/4x8ftbase.dae</uri>
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</mesh>
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</geometry>
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</visual>
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</link>
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</model>
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</sdf>
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