init
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149
stop_sign/meshes/stop_sign.dae
Executable file
149
stop_sign/meshes/stop_sign.dae
Executable file
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<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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<contributor>
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<author>Cole</author>
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<authoring_tool>OpenCOLLADA for 3ds Max; Version: 1.3.1; Revision: 847M; Platform: x64; Configuration: Release_Max2012_static</authoring_tool>
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<source_data>file:///C:/Users/Cole/Desktop/Houses.max</source_data>
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</contributor>
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<created>2012-12-21T07:34:46</created>
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<modified>2012-12-21T07:34:46</modified>
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<unit name="inch" meter="0.0254"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_effects>
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<effect id="_1_-_Default">
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<profile_COMMON>
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<technique sid="common">
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<blinn>
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<emission>
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<color>0.4 0.4 0.4 1</color>
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</emission>
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<ambient>
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<color>1 1 1 1</color>
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</ambient>
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<diffuse>
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<color>1 1 1 1</color>
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</diffuse>
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<specular>
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<color>0.9 0.9 0.9 1</color>
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</specular>
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<shininess>
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<float>9.999999</float>
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</shininess>
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<reflective>
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<color>0 0 0 1</color>
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</reflective>
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<transparent opaque="A_ONE">
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<color>1 1 1 1</color>
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</transparent>
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<transparency>
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<float>1</float>
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</transparency>
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</blinn>
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</technique>
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</profile_COMMON>
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<extra>
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<technique profile="OpenCOLLADA3dsMax">
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<extended_shader>
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<apply_reflection_dimming>0</apply_reflection_dimming>
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<dim_level>0</dim_level>
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<falloff_type>0</falloff_type>
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<index_of_refraction>1.5</index_of_refraction>
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<opacity_type>0</opacity_type>
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<reflection_level>3</reflection_level>
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<wire_size>1</wire_size>
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<wire_units>0</wire_units>
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</extended_shader>
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<shader>
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<ambient_diffuse_lock>1</ambient_diffuse_lock>
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<ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
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<diffuse_specular_lock>0</diffuse_specular_lock>
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<soften>0.1</soften>
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<use_self_illum_color>0</use_self_illum_color>
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</shader>
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</technique>
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</extra>
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</effect>
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</library_effects>
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<library_materials>
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<material id="_1_-_Default-material" name="_1_-_Default">
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<instance_effect url="#_1_-_Default"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="geom-Box001" name="Box001">
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<mesh>
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<source id="geom-Box001-positions">
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<technique_common>
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="geom-Box001-normals">
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<technique_common>
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</accessor>
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</technique_common>
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</source>
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<technique_common>
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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<param name="P" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="geom-Box001-vertices">
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<input semantic="POSITION" source="#geom-Box001-positions"/>
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</vertices>
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<triangles material="_1_-_Default_1" count="22">
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<input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
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<input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
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</triangles>
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</mesh>
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</geometry>
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</library_geometries>
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<library_lights>
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<light id="EnvironmentAmbientLight" name="EnvironmentAmbientLight">
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<technique_common>
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<ambient>
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<color>0 0 0</color>
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</ambient>
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</technique_common>
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</light>
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</library_lights>
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<library_visual_scenes>
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<visual_scene id="MaxScene">
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<node name="EnvironmentAmbientLight">
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<instance_light url="#EnvironmentAmbientLight"/>
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</node>
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<node id="node-Box001" name="Box001">
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<rotate>0 0 1 -180</rotate>
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<scale>0.03132377 0.03132377 977.1375</scale>
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<instance_geometry url="#geom-Box001">
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<bind_material>
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<technique_common>
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<instance_material symbol="_1_-_Default_1" target="#_1_-_Default-material"/>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#MaxScene"/>
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</scene>
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</COLLADA>
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