material vrc/mud { technique { pass { ambient 0.5 0.5 0.5 1.0 diffuse 0.5 0.5 0.5 1.0 specular 0.2 0.2 0.2 1.0 12.5 texture_unit { texture mud_soft_leaves.png filtering anistropic max_anisotropy 16 } } } }