material Polaris/Diffuse { receive_shadows off technique { pass { ambient 1.0 1.0 1.0 1.000000 texture_unit { texture Ranger_Diffuse.png } rtshader_system { lighting_stage per_pixel } } } } material FNR_switch_F { receive_shadows off technique { pass { ambient 1.0 1.0 1.0 1.000 texture_unit { texture FNR_switch_F.png } } } } material FNR_switch_R { receive_shadows off technique { pass { ambient 1.0 1.0 1.0 1.000 texture_unit { texture FNR_switch_R.png } } } }