material vrc/grass { receive_shadows on technique { pass { ambient 0.8 1.0 0.8 1.0 diffuse 0.8 1.0 0.8 1.0 specular 0.1 0.1 0.1 1.0 12.5 texture_unit { scale .02 .02 texture grass_dry.png filtering anistropic max_anisotropy 16 } } } }