175 lines
6.7 KiB
Plaintext
175 lines
6.7 KiB
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
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<asset>
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<contributor>
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<author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author>
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<authoring_tool>Blender v:249 - Illusoft Collada Exporter v:0.3.162</authoring_tool>
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<comments></comments>
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<copyright></copyright>
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<source_data>file:///u/nkoenig/plate_2.blend</source_data>
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</contributor>
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<created>2011-03-08T12:41:39.033566</created>
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<modified>2011-03-08T12:41:39.033583</modified>
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<unit meter="1.00" name="meter"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_effects>
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<effect id="plate_2_tga-fx" name="plate_2_tga-fx">
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<profile_COMMON>
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<newparam sid="plate_2_tga-surface">
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<surface type="2D">
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<init_from>plate_2_tga-img</init_from>
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<format>A8R8G8B8</format>
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</surface>
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</newparam>
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<newparam sid="plate_2_tga-sampler">
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<sampler2D>
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<source>plate_2_tga-surface</source>
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<minfilter>LINEAR_MIPMAP_LINEAR</minfilter>
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<magfilter>LINEAR</magfilter>
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</sampler2D>
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</newparam>
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<technique sid="blender">
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<phong>
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<emission>
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<color>0.30000 0.30000 0.30000 1</color>
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</emission>
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<ambient>
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<color>1.00000 1.00000 1.00000 1</color>
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</ambient>
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<diffuse>
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<texture texcoord="CHANNEL1" texture="plate_2_tga-sampler"/>
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</diffuse>
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<specular>
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<color>0.50000 0.50000 0.50000 1</color>
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</specular>
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<shininess>
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<float>12.5</float>
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</shininess>
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<reflective>
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<color>1.00000 1.00000 1.00000 1</color>
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</reflective>
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<reflectivity>
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<float>0.0</float>
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</reflectivity>
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<transparent>
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<color>1 1 1 1</color>
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</transparent>
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<transparency>
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<float>0.0</float>
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</transparency>
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</phong>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_images>
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<image id="plate_2_tga-img" name="plate_2_tga-img">
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<init_from>../materials/textures/simple_box.png</init_from>
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</image>
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</library_images>
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<library_materials>
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<material id="plate_2_tga" name="plate_2_tga">
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<instance_effect url="#plate_2_tga-fx"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="Mesh-Geometry" name="Mesh-Geometry">
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<mesh>
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<source id="Mesh-Geometry-Position">
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<float_array count="24" id="Mesh-Geometry-Position-array">0.5000 0.5000 -0.5000 0.5000 -0.5000 -0.5000 -0.5000 -0.5000 -0.5000 -0.5000 0.5000 -0.5000 0.5000 0.5000 0.5000 0.5000 -0.5000 0.5000 -0.5000 -0.5000 0.5000 -0.5000 0.5000 0.5000</float_array>
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<technique_common>
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<accessor count="8" source="#Mesh-Geometry-Position-array" stride="3">
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<param type="float" name="X"></param>
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<param type="float" name="Y"></param>
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<param type="float" name="Z"></param>
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</accessor>
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</technique_common>
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</source>
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<source id="Mesh-Geometry-Normals">
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<float_array count="18" id="Mesh-Geometry-Normals-array">0.00000 0.00000 -1.00000 0.00000 0.00000 1.00000 1.00000 -0.00000 0.00000 -0.00000 -1.00000 -0.00000 -1.00000 0.00000 -0.00000 0.00000 1.00000 0.00000</float_array>
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<technique_common>
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<accessor count="6" source="#Mesh-Geometry-Normals-array" stride="3">
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<param type="float" name="X"></param>
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<param type="float" name="Y"></param>
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<param type="float" name="Z"></param>
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</accessor>
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</technique_common>
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</source>
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<source id="Mesh-Geometry-UV">
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<float_array count="72" id="Mesh-Geometry-UV-array">0.0 0.0 0.0 1.0 1.0 1.0 0.0 0.0 1.0 1.0 1.0 0.0 0.0 0.0 0.0 1.0 1.0 1.0 0.0 0.0 1.0 1.0 1.0 0.0 0.0 0.0 0.0 1.0 1.0 1.0 0.0 0.0 1.0 1.0 1.0 0.0 0.0 0.0 0.0 1.0 1.0 1.0 0.0 0.0 1.0 1.0 1.0 0.0 0.0 0.0 0.0 1.0 1.0 1.0 0.0 0.0 1.0 1.0 1.0 0.0 0.0 0.0 0.0 1.0 1.0 1.0 0.0 0.0 1.0 1.0 1.0 0.0</float_array>
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<technique_common>
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<accessor count="36" source="#Mesh-Geometry-UV-array" stride="2">
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<param type="float" name="S"></param>
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<param type="float" name="T"></param>
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</accessor>
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</technique_common>
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</source>
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<vertices id="Mesh-Geometry-Vertex">
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<input semantic="POSITION" source="#Mesh-Geometry-Position"/>
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</vertices>
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<triangles count="12" material="plate_2_tga">
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<input offset="0" semantic="VERTEX" source="#Mesh-Geometry-Vertex"/>
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<input offset="1" semantic="NORMAL" source="#Mesh-Geometry-Normals"/>
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<input offset="2" semantic="TEXCOORD" source="#Mesh-Geometry-UV"/>
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<p>0 0 0 1 0 1 2 0 2 2 0 4 3 0 5 0 0 3 4 1 0 7 1 1 6 1 2 6 1 4 5 1 5 4 1 3 0 2 0 4 2 1 5 2 2 5 2 4 1 2 5 0 2 3 1 3 0 5 3 1 6 3 2 6 3 4 2 3 5 1 3 3 2 4 0 6 4 1 7 4 2 7 4 4 3 4 5 2 4 3 4 5 0 0 5 1 3 5 2 3 5 4 7 5 5 4 5 3</p>
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</triangles>
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</mesh>
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</geometry>
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</library_geometries>
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<library_visual_scenes>
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<visual_scene id="Scene001" name="Scene001">
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<node layer="L1" id="Mesh" name="Mesh">
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<translate sid="translate">0.00000 0.00000 0.00000</translate>
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<rotate sid="rotateZ">0 0 1 -0.00001</rotate>
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<rotate sid="rotateY">0 1 0 -0.00000</rotate>
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<rotate sid="rotateX">1 0 0 0.00000</rotate>
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<scale sid="scale">1.00000 1.00000 1.00000</scale>
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<instance_geometry url="#Mesh-Geometry">
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<bind_material>
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<technique_common>
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<instance_material symbol="plate_2_tga" target="#plate_2_tga">
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<bind_vertex_input input_semantic="TEXCOORD" input_set="1" semantic="CHANNEL1"/>
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</instance_material>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<library_physics_materials>
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<physics_material id="Mesh-PhysicsMaterial" name="Mesh-PhysicsMaterial">
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<technique_common>
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<dynamic_friction>0.5</dynamic_friction>
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<restitution>0.0</restitution>
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<static_friction>0.5</static_friction>
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</technique_common>
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</physics_material>
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</library_physics_materials>
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<library_physics_models>
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<physics_model id="Scene001-PhysicsModel" name="Scene001-PhysicsModel">
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<rigid_body name="Mesh-RigidBody" sid="Mesh-RigidBody">
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<technique_common>
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<dynamic>false</dynamic>
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<mass>0</mass>
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<instance_physics_material url="#Mesh-PhysicsMaterial"/>
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<shape>
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<instance_geometry url="#Mesh-Geometry"/>
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</shape>
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</technique_common>
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</rigid_body>
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</physics_model>
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</library_physics_models>
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<library_physics_scenes>
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<physics_scene id="Scene001-Physics" name="Scene001-Physics">
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<instance_physics_model url="#Scene001-PhysicsModel">
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<instance_rigid_body body="Mesh-RigidBody" target="#Mesh"/>
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</instance_physics_model>
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</physics_scene>
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</library_physics_scenes>
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<scene>
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<instance_physics_scene url="#Scene001-Physics"/>
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<instance_visual_scene url="#Scene001"/>
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</scene>
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</COLLADA>
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