253 lines
14 KiB
Plaintext
Executable File
253 lines
14 KiB
Plaintext
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 2.68.0 r58536</authoring_tool>
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</contributor>
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<created>2013-08-29T09:40:51</created>
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<modified>2013-08-29T09:40:51</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_cameras>
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<camera id="Camera-camera" name="Camera">
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<optics>
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<technique_common>
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<perspective>
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<xfov sid="xfov">49.13434</xfov>
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<aspect_ratio>1.777778</aspect_ratio>
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<znear sid="znear">0.1</znear>
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<zfar sid="zfar">100</zfar>
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</perspective>
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</technique_common>
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</optics>
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</camera>
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</library_cameras>
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<library_lights>
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<light id="Lamp-light" name="Lamp">
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<technique_common>
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<point>
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<color sid="color">1 1 1</color>
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<constant_attenuation>1</constant_attenuation>
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<linear_attenuation>0</linear_attenuation>
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<quadratic_attenuation>0.00111109</quadratic_attenuation>
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</point>
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</technique_common>
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<extra>
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<technique profile="blender">
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<adapt_thresh>0.000999987</adapt_thresh>
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<area_shape>1</area_shape>
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<area_size>0.1</area_size>
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<area_sizey>0.1</area_sizey>
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<area_sizez>1</area_sizez>
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<atm_distance_factor>1</atm_distance_factor>
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<atm_extinction_factor>1</atm_extinction_factor>
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<atm_turbidity>2</atm_turbidity>
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<att1>0</att1>
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<att2>1</att2>
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<backscattered_light>1</backscattered_light>
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<bias>1</bias>
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<blue>1</blue>
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<buffers>1</buffers>
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<bufflag>0</bufflag>
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<bufsize>2880</bufsize>
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<buftype>2</buftype>
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<clipend>30.002</clipend>
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<clipsta>1.000799</clipsta>
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<compressthresh>0.04999995</compressthresh>
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<dist sid="blender_dist">29.99998</dist>
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<energy sid="blender_energy">1</energy>
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<falloff_type>2</falloff_type>
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<filtertype>0</filtertype>
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<flag>0</flag>
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<gamma sid="blender_gamma">1</gamma>
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<green>1</green>
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<halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
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<horizon_brightness>1</horizon_brightness>
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<mode>8192</mode>
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<ray_samp>1</ray_samp>
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<ray_samp_method>1</ray_samp_method>
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<ray_samp_type>0</ray_samp_type>
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<ray_sampy>1</ray_sampy>
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<ray_sampz>1</ray_sampz>
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<red>1</red>
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<samp>3</samp>
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<shadhalostep>0</shadhalostep>
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<shadow_b sid="blender_shadow_b">0</shadow_b>
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<shadow_g sid="blender_shadow_g">0</shadow_g>
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<shadow_r sid="blender_shadow_r">0</shadow_r>
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<shadspotsize>45</shadspotsize>
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<sky_colorspace>0</sky_colorspace>
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<sky_exposure>1</sky_exposure>
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<skyblendfac>1</skyblendfac>
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<skyblendtype>1</skyblendtype>
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<soft>3</soft>
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<spotblend>0.15</spotblend>
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<spotsize>75</spotsize>
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<spread>1</spread>
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<sun_brightness>1</sun_brightness>
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<sun_effect_type>0</sun_effect_type>
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<sun_intensity>1</sun_intensity>
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<sun_size>1</sun_size>
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<type>0</type>
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</technique>
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</extra>
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</light>
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</library_lights>
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<library_images/>
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<library_effects>
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<effect id="__auto_1_001-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0.512 0.512 0.512 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.125 0.125 0.125 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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<extra>
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<technique profile="GOOGLEEARTH">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</profile_COMMON>
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<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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</effect>
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<effect id="__auto_2_001-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0.512 0.512 0.512 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.125 0.125 0.125 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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<extra>
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<technique profile="GOOGLEEARTH">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</profile_COMMON>
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<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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</effect>
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</library_effects>
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<library_materials>
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<material id="__auto_1_001-material" name="__auto_1_001">
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<instance_effect url="#__auto_1_001-effect"/>
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</material>
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<material id="__auto_2_001-material" name="__auto_2_001">
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<instance_effect url="#__auto_2_001-effect"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="ID2_001-mesh" name="ID2.001">
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<mesh>
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<source id="ID2_001-mesh-positions">
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<technique_common>
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<accessor source="#ID2_001-mesh-positions-array" count="24" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="ID2_001-mesh-normals">
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<float_array id="ID2_001-mesh-normals-array" count="156">1 0 0 1 0 9.53674e-7 1 0 9.53674e-7 0 -1 0 0 0 -1 0 0 1 0 1 0 0 0 -1 0 1 0 0 -1 0 1 0 0 1 0 -9.53674e-7 0 0 1 -1 0 1.34945e-4 -1 0 1.34945e-4 -1 0 -1.34945e-4 1 0 0 1 0 0 1 -1.51084e-7 -1.22792e-7 -1 1.51084e-7 1.36021e-4 -1 1.51084e-7 -1.33717e-4 -1 0 0 -1 0 0 0 -1 0 0 0 -1 0 0 1 0 1 0 0 0 -1 0 1 0 0 -1 0 0 0 1 0 1 0 0 1 0 -1 1.66065e-4 0 -1 1.66065e-4 0 1 0 0 1 0 0 1 0 -9.53674e-7 1 0 0 1 0 0 1 -1.51084e-7 1.22792e-7 0 0 1 0 0 1 -1 0 -1.35899e-4 -1 -1.67211e-4 0 -1 -1.67211e-4 0 -1 0 -1.34945e-4 -1 0 1.34945e-4 0 0 -1 0 0 -1 0 -1 0 0 -1 0</float_array>
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<technique_common>
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="ID2_001-mesh-map-0">
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<technique_common>
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<accessor source="#ID2_001-mesh-map-0-array" count="156" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="ID2_001-mesh-vertices">
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<input semantic="POSITION" source="#ID2_001-mesh-positions"/>
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</vertices>
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<polylist material="__auto_1_001-material" count="31">
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<input semantic="VERTEX" source="#ID2_001-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#ID2_001-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#ID2_001-mesh-map-0" offset="2" set="0"/>
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</polylist>
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<input semantic="VERTEX" source="#ID2_001-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#ID2_001-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#ID2_001-mesh-map-0" offset="2" set="0"/>
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</polylist>
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</mesh>
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<extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
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</geometry>
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</library_geometries>
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<library_controllers/>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="Camera" name="Camera" type="NODE">
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<matrix sid="transform">0.6858805 -0.3173701 0.6548619 7.481132 0.7276338 0.3124686 -0.6106656 -6.50764 -0.01081678 0.8953432 0.4452454 5.343665 0 0 0 1</matrix>
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<instance_camera url="#Camera-camera"/>
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</node>
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<node id="Lamp" name="Lamp" type="NODE">
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<matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
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<instance_light url="#Lamp-light"/>
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</node>
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<node id="SketchUp" name="SketchUp" type="NODE">
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<matrix sid="transform">0.0254 0 0 0 0 0.0254 0 0 0 0 0.0254 0 0 0 0 1</matrix>
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<instance_geometry url="#ID2_001-mesh">
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<bind_material>
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<technique_common>
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<instance_material symbol="__auto_1_001-material" target="#__auto_1_001-material"/>
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<instance_material symbol="__auto_2_001-material" target="#__auto_2_001-material"/>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA> |