126 lines
4.6 KiB
Plaintext
126 lines
4.6 KiB
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 2.78.0</authoring_tool>
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</contributor>
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<created>2017-04-04T15:56:25</created>
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<modified>2017-04-04T15:56:25</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_images>
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<image id="spectrum_png" name="spectrum_png">
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<init_from>spectrum.png</init_from>
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</image>
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</library_images>
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<library_effects>
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<effect id="Material-effect">
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<profile_COMMON>
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<newparam sid="spectrum_png-surface">
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<surface type="2D">
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<init_from>spectrum_png</init_from>
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</surface>
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</newparam>
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<newparam sid="spectrum_png-sampler">
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<sampler2D>
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<source>spectrum_png-surface</source>
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</sampler2D>
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</newparam>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">1 1 1 1</color>
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</emission>
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<ambient>
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<color sid="ambient">1 1 1 1</color>
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</ambient>
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<diffuse>
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<texture texture="spectrum_png-sampler" texcoord="UVMap"/>
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</diffuse>
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<specular>
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<color sid="specular">0 0 0 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_materials>
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<material id="Material-material" name="Material">
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<instance_effect url="#Material-effect"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="Plane-mesh" name="Plane">
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<mesh>
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<source id="Plane-mesh-positions">
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<float_array id="Plane-mesh-positions-array" count="12">-1 -1 0 1 -1 0 -1 1 0 1 1 0</float_array>
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<technique_common>
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<accessor source="#Plane-mesh-positions-array" count="4" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Plane-mesh-normals">
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<float_array id="Plane-mesh-normals-array" count="3">0 0 1</float_array>
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<technique_common>
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<accessor source="#Plane-mesh-normals-array" count="1" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Plane-mesh-map-0">
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<float_array id="Plane-mesh-map-0-array" count="12">0.9999001 9.998e-5 9.998e-5 0.9999001 1.0004e-4 9.998e-5 0.9999001 9.998e-5 0.9999001 0.9999001 9.998e-5 0.9999001</float_array>
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<technique_common>
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<accessor source="#Plane-mesh-map-0-array" count="6" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="Plane-mesh-vertices">
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<input semantic="POSITION" source="#Plane-mesh-positions"/>
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</vertices>
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<polylist material="Material-material" count="2">
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<input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#Plane-mesh-map-0" offset="2" set="0"/>
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<vcount>3 3 </vcount>
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<p>1 0 0 2 0 1 0 0 2 1 0 3 3 0 4 2 0 5</p>
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</polylist>
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</mesh>
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</geometry>
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</library_geometries>
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<library_controllers/>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="Plane" name="Plane" type="NODE">
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<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
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<instance_geometry url="#Plane-mesh" name="Plane">
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<bind_material>
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<technique_common>
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<instance_material symbol="Material-material" target="#Material-material">
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<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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</instance_material>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA> |